In the background legend, magical theory and practices were developed during a golden age of magic in Atlantis. The modern world is the 'Fallen World' and magic comes from the 'Supernal Realms', cut off from fallen world by the Abyss. The setting of mage is a gnostic universe. One moment of "ooh pretty!" leading into an eternity of squinting and gnashing of teeth. However, the initial "wow factor" is undone by the selection of a tiny script font and illegible reflective ink for critical information like rote names. Having a single artist for the entire book gives it a gorgeously consistent look rarely seen in gaming books. The smaller pieces are more intriguing to me, however, than the large page splash pictures. I like the interior art, which is nice line art by Mike Kaluta, especially his smaller pieces and page-corner decorations, which reminded me of the various examples of detailed line art you might see in old children's books. It has a pretty, shiny cover, making it the nicest-looking of the new World of Darkness books to date. Mage: the Awakening is the latest core book for White Wolf's World of Darkness. It's mainly my impressions, rather than crunchy comparisons, content summaries or evaluations. This review is written from the experience of having played a few games with the core book and having used in a cross-over World of Darkness game.
0 Comments
Leave a Reply. |